Hi, We've thought about this as well. For performance and file size
control in making images, one would always want to load the least
data into memory, and send the least amount of data to the
graphics calls, relative to the resolution of the graphics image.
As noted in the last message, the issue for use of strides in
reading data, is that the _expression_ could come from multiple
grids, so strides have to be applied to the grids as the data is
being requested. Once data has been read and the _expression_ computed, the amount
of data sent to the graphics call could be reduced by something
like a /XRES= /YRES= qualifier. For a SHADE command the range of
values shown would change if we happened to skip the extreme
values in the decimation. For a FILL or CONTOUR, there's
interpolation done to compute the contour lines. If the data is
sub-sampled before sending the data to the graphics code, that
subsampling could result in different graphics results. Ansley On 9/29/2016 12:29 AM, Ryo Furue wrote:
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